Quake Champions (2017)
Six legends. Two teams. One arena. Quake, reimagined for the team era.
Quake Champions is a free-to-play 6v6 arena shooter developed by id Software and published by Bethesda Softworks, released in 2017. It represented a bold departure from the franchise's long-standing 1v1 and 1v2 competitive tradition, recasting the Quake universe as a team-based spectacle where iconic characters from across the series—Quake, Raven, Bishop, Mac, Centaur, and others—clash in fast-paced, skill-based combat.
The game served as id Software's attempt to introduce the Quake brand to a broader audience while retaining the mechanical depth and movement complexity that long-time fans expect. Its competitive scene, community events, and free-access model made it a significant chapter in the franchise's history, even as it sparked debate among veterans about what Quake's identity should be.
- Developer
- id Software
- Publisher
- Bethesda Softworks
- Release year
- 2017
- Format
- 6v6 team arena shooter
- Business model
- Free-to-play
- Primary platform
- PC (Steam)
- Engine
- id Tech 6
Lore & Background
In the Quake universe, the Champions are warriors drawn from across the timeline and dimensions of the Idverse—each bearing the scars and power of their original conflict. Quake himself, the tireless defender of humanity, stands alongside Raven, the enigmatic sorceress whose magic bends the very fabric of the arena, and Bishop, the cybernetic enforcer whose arm is as much weapon as limb. Mac, the heavy-hitting engineer, and Centaur, the half-beast berserker, round out a roster that embodies the full spectrum of Quake's mythos: technology, sorcery, brute force, and relentless will.
The Champions' gatherings are not mere tournaments. They are rituals of dominance, where the arena itself becomes a contested plane and each character's unique kit—dash, charge, teleport, area denial—creates a layered tactical ecosystem. The lore positions these matches as proof-of-strength events, where the victor earns the right to call themselves the true Champion of the Idverse.
What unites them is not allegiance to a single faction but a shared refusal to yield. Whether they are fighting for survival against the Dark Ones or for pride in a structured bout, the Champions embody the core Quake ethos: speed, precision, and an almost violent commitment to the fight.
In Their Own Story
The arena hums with the low thrum of id Tech 6's physics engine, a sound only the players can feel in their teeth. Six figures materialize on the blue side—Quake's gauntlets crackling with residual energy, Raven's eyes already tracking the geometry of the map, Bishop's arm whirring as it calibrates. On the opposite side, the red team assembles in silence. A three-second countdown. Then the world detonates into motion: a Centaur charge shatters a pillar, a Raven teleport blooms in violet smoke, and the first kill is tagged before the second player has finished their dash. The crowd—digital, roaring, relentless—erupts. This is not a game. This is a rite.
Reader's Guide
Quake Champions was announced at E3 2016 as id Software's next entry in the franchise, immediately drawing attention for its shift to a 6v6 team format. The game entered a free beta period before launching as a full free-to-play title on PC in 2017.
The community response was immediately split. Veterans of the 1v1 Quake tradition found the team format alien to the franchise's identity, while newcomers and fans of other arena shooters embraced the accessibility and spectacle. id Software actively engaged the community through patch updates, balance adjustments, and competitive events, positioning the game as a living competitive title rather than a one-and-done release.
The competitive scene, while smaller than that of Counter-Strike or Overwatch, cultivated a dedicated group of players and content creators. id Software ran official tournaments and supported community-organized events, keeping the game in the conversation for several years after launch.
Today, Quake Champions remains available on Steam. Its competitive scene has wound down considerably, but the game endures as a proof-of-concept for what Quake could be in a team context, and it holds a particular place in the hearts of fans who saw it as id Software's most ambitious attempt to evolve the franchise's competitive identity. The debate it sparked—what Quake should be, who it should be for—continues to shape community discussions to this day.
Did You Know?
- Quake Champions was the first new Quake title in over a decade, following Quake 4 (2005), making its 2017 release a long-awaited return for the franchise.
- The game's free-to-play model made it one of the most accessible entries in the Quake series, removing the purchase barrier that had defined the franchise since 1996.
- The 6v6 team format was a deliberate departure from the 1v1 and 1v2 structures that had defined competitive Quake for over twenty years, and remains the only Quake title to use it.
- The playable roster draws characters from multiple Quake titles, including the original Quake, Quake II, Quake III Arena, and Quake 4, effectively serving as a living anthology of the franchise's cast.
More in History & Community
Elsewhere in the Quake universe
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