Strogg Invasion
Humanity fights for survival against a cybernetic hive mind conquest.
The Strogg are a rogue alien race of half-mutant, half-machine creatures who serve as the primary antagonists in Quake II. Their homeplanet, Stroggos, is the target of humanity's invasion force in a desperate attempt to end the war. The Strogg capture and convert organic creatures into horrific cyborgs for their war machine, making them a relentless and terrifying foe. The player takes the role of a nameless space marine as he crash-lands on the planet after his capsule is hit by enemy fire during descent, and, being the last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth.
- Faction
- Strogg
- First Appearance
- Quake II
- Setting
- Stroggos
- Protagonist Title
- unnamed space marine
- Status
- Ongoing War
- Affiliation
- Antagonists (Quake II, Quake 4)
- Nature
- half-mutant half-machine creatures
Lore & Background
The Strogg are an alien race that captures and converts organic creatures into horrific cyborgs for their war machine. In Quake II, the player assumes the role of an unnamed Marine taking part in a desperate counter-offensive on the alien home planet of Stroggos. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. The marine survives because his personal capsule is hit by enemy fire during the descent, causing him to crash far short of the landing zone. He fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital base (a space station called 'The Makron's Base' or 'The Orbital Base'). The game's storyline is continued in Quake 4, while the expansions The Reckoning and Ground Zero require the base game to play and do not connect the Quake II storyline to the original Quake.
In Their Own Story
The air on Stroggos hung heavy with industrial smoke and the stench of oil. Through the cracked visor of his helmet, Bitterman watched the horizon ripple as Strogg patrols moved through the city like metallic locusts. There was no sound of engines, only the hum of their cybernetic limbs. He tightened his grip on the railgun; today was not about defense anymore. It was about striking back at the source before the Strogg completed their plans to conquer Earth. He had to steal a Tank Commander's head to open a door, call down an air-strike on a bunker, and ultimately kill the Makron in his orbital asteroid base.
Reader's Guide
The conflict begins with 'Operation Alien Overlord', a desperate attempt to end the war by launching a counter-offensive on the alien home planet of Stroggos. In Quake II, the player assumes the role of a Marine named Bitterman who crash-lands on the planet after another Marine's personal capsule collided with his upon launch. The player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors. The game features much larger levels than Quake, with many more wide open areas. A hub system allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Bitterman fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital asteroid base.
Did You Know?
- The Strogg's homeplanet is named Stroggos, and it is the target of humanity's invasion force in Quake II.
- The player character in Quake II is an unnamed space marine who survives because his capsule is hit by enemy fire during the descent.
- The Strogg leader is called the Makron, and the marine kills him in his orbital base, a space station rather than an asteroid.
- Quake II's storyline is continued in Quake 4; the expansions The Reckoning and Ground Zero require the base game to play and do not tie the game to the original Quake.
- The game's heavy metal soundtrack was provided by Sascha Dikiciyan.
Frequently Asked Questions
What is the Strogg Invasion?
This term describes the conflict where the cybernetic Strogg race attacks Earth, prompting humanity to launch a counter-offensive against their homeworld, Stroggos. This campaign forms the core narrative of Quake II.
Who leads the human resistance during this event?
Players control a space marine known as Bitterman, who crash-lands on Stroggos after his squad is wiped out. He becomes the sole survivor tasked with dismantling the alien war machine from within.
What kind of enemies are the Strogg?
The Strogg are a hive-minded faction of half-machine, half-mutant creatures that capture organic life to convert them into cyborgs for their army. They serve as the primary antagonists throughout Quake II and later appear in Quake 4.
What is humanity's main objective on Stroggos?
Humanity invades Stroggos in a desperate attempt to cripple the alien infrastructure and end the ongoing war for survival. The goal is to stop the cybernetic conquest before Earth is completely overrun.
Is the conflict resolved after the campaign ends?
The status of this conflict remains an ongoing war within the established lore timeline. Despite the successful missions on Stroggos, humanity continues to fight for survival against this relentless technological threat.
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