Quake Codexery

Combat & Mechanics

15 entries in the Quake compendium.

Bunny HoppingA movement technique that lets Quake speedrunners move much more quickly through levels.Rocket JumpingA high-risk, high-reward movement technique turning self-destruction into vertical masteryStrafe JumpingJump, strafe, and turn to break the speed cap and dominate the arena.InvulnerabilityA shimmering blue shield grants temporary immunity to all harm in the chaotic arenas of QuChainsawA roaring blade that turns the chaos of close combat into a meat grinder.Slide JumpingMaintain speed by sliding around corners with crouch slides.Rocket LauncherHigh-explosive artillery defining arena combat and movement physics since 1996.NailgunA storm of steel nails that turns every hallway into a kill zone.Air StrafingTurn while you drift, and the sky becomes a highway.BFG-10KOne charge, one shot, one very large hole in the wall.FragOne kill, one frag, one step closer to the top of the scoreboard.ArenaA sealed box of steel where every jump is a decision and every second is a kill.Team DeathmatchTwo teams, one arena, and the physics engine as your greatest ally.Capture the FlagTwo flags, two bases, one relentless sprint through enemy territory.Last Man StandingNo respawns. No mercy. Only one walks out alive.
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