Slide Jumping
Maintain speed by sliding around corners with crouch slides.
Slide Jumping is an advanced movement technique in Quake 4 that allows players to maintain speed by sliding around corners. The player movement in Quake 4 includes the addition of crouch slides, which give players the ability to maintain speed by sliding around corners. This technique is part of the game's physics provided by the id Tech 4 engine, which also includes the ability to bounce grenades and napalm fire off of jump-pads.
- Engine
- id Tech 4
- Mechanic Type
- Movement Optimization
- Primary Function
- Momentum Conservation
- Input Requirement
- Timing Strafe and Jump
- Friction Dependency
- Surface Interaction
- Competitive Status
- High-Level Technique
Lore & Background
In Quake 4, the player movement system includes crouch slides as a notable addition. These slides allow players to maintain speed by sliding around corners, a technique not present in previous Quake titles. The game's physics, powered by the id Tech 4 engine, also enables other movement interactions such as bouncing grenades and napalm fire off of jump-pads. Ramp jumps are another addition, allowing players to gain extra height from jumping as they reach the top of an inclined object—a feature present in the original Quake and Quake II but not included in Quake III Arena.
In Their Own Story
The source does not provide a specific narrative or story about slide jumping. It only describes the mechanic as part of the game's movement system.
Reader's Guide
To execute a crouch slide in Quake 4, players must crouch while moving around a corner to maintain speed. This technique is part of the game's movement additions alongside ramp jumps, which allow players to gain extra height from jumping at the top of an inclined object. The game's physics, provided by the id Tech 4 engine, also allows for bouncing grenades and napalm fire off of jump-pads. Players should note that the multiplayer mode does not support playable bots, and the network code allows for up to 16 players per server.
Did You Know?
- Crouch slides in Quake 4 allow players to maintain speed by sliding around corners.
- Ramp jumps, which were present in the original Quake and Quake II, were not included in Quake III Arena but were added to Quake 4.
- The game's physics also allow bouncing grenades and napalm fire off of jump-pads.
- Quake 4's multiplayer mode does not support playable bots without third-party mods.
- The network code in Quake 4 allows for up to 16 players per server, unlike Doom 3's four-player restriction.
More in Combat & Movement
Related in Quake
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Elsewhere in the Quake universe
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